1161. |
Simulation Methods Realized by Virtual Reality Modeling Language for 3D Animation Considering Fuzzy Model Recognition |
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1162. |
3D Character Animation and Asset Generation Using Deep Learning |
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1163. |
Virtual Teacher-Aided Learning System Based on Voice Operated Character Animation |
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1164. |
Editorial: Applications of Artificial Intelligence and Machine Learning in Games |
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1165. |
Research on Attack Detection for Traffic Signal Systems Based on Game Theory and Generative Adversarial Networks |
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1166. |
Game Difficulty Prediction Based on Facial Cues and Game Performance |
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1167. |
The Impact of Video Game Playing on Chinese Adolescents’ Academic Achievement: Evidence from a Moderated Multi-Mediation Model |
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1168. |
Evolutionary Game Analysis of Labor Education and Training in Enterprises: Considering the Influence of Key Factors |
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1169. |
Information Coordination Strategy in Rolling Stock Manufacturing: An Evolutionary Game Approach |
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1170. |
Phase Diagrams of Bone Remodeling using a 3D Stochastic Cellular Automaton |
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1171. |
The Usage of Virtual and Augmented Reality in Underwater Archeology |
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1172. |
A Multi-purpose Mobile Robotic Platform with Measurement of Thermal Indicators of Objects and Remote Control |
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1173. |
Perceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product Interaction |
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1174. |
Beyond Presence: Exploring Empathy within the Metaverse |
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1175. |
Usability Heuristics for Metaverse |
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1176. |
Modelling the Effects of Perceived System Quality and Personal Innovativeness on The Intention to use Metaverse: a Structural Equation Modelling Approach |
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1177. |
An Investigation into the Relationship between Metaverse Usage Patterns and Cultural Tastes: A Study of Avatar Formation among Generation Z |
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1178. |
Factors Affecting Repurchase Intention of Organic Food Among Generation Z (Evidence from Developing Economy) |
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1179. |
Interface Design for E-Learning: Investigating Design Characteristics of Colour and Graphic Elements for Generation Z |
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1180. |
SCATMM: Easy-to-Use Graphical User Interface for Light Propagation in Arbitrary Multilayers |
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